

The reduced number of weapons makes it marginally less expensive than the BLR-1G variant it is derived from.

Cost & UpkeepĪs an introductory tech design, the BLR-1D is fairly inexpensive. As long as it remains active in a battle, its side is more likely to win initiative rolls and gain advantages to positioning across the battlefield. The Command ’Mech quirk makes the BattleMaster a useful addition to any force.

The BattleMaster can deal 17 points of damage with a kick. The PPC has a little more damage potential than a fist, but at point-blank range it is generally less accurate and has a less focused hit location table. The machine guns are an easy trade due to their low damage. The PPC and machine guns cannot be fired when punching. It has complete actuator sets in both of its arms giving it the ability to punch for 9 damage. The BLR-1D retains the good brawling abilities of the BLR-1G. Heat-Adjusted Maximum and Expected Damage Brawling The PPC becomes less effective at ranges shorter than that, and the machine guns are insufficient to counteract that loss in accuracy with the big gun. The BLR-1D’s peak damage output is at 3 hexes where the lasers reach their short-range distance. The lasers add another 20 damage out to 9 hexes. The PPC gives it fairly good reach with a potential 10 damage out to 18 hexes. Then it has the pair of machine guns to deal with infantry. The BattleMaster BLR-1D retains a PPC as its primary weapon with a set of medium lasers as short-range firepower. The Weak Head Armor quirk also reduces its effective armor in the head by 1 point. That ton is in the right torso which means that 20% of critical hits to that location will be lethal. It carries only a single ton of ammunition, so it has less risk of a devastating explosion. It carries one additional ton of armor bringing it up to 94% of the maximum for an 85-ton chassis. The BattleMaster BLR-1D is more durable than the BLR-1G. The BattleMaster can obtain a +2 target movement modifier when running as long as it moves at least 5 hexes. It is a close-range brawler, so it is important to be able to close the distance with its targets. Its 4 walking MP and 6 running MP make it relatively fast for an assault ’Mech. The BLR-1D retains the movement profile of the BLR-1G. Stay on the battlefield to provide an initiative bonus to your side.Fire everything that is in range, you don’t need to worry about heat or ammo.Close quickly unless a target is especially dangerous up close.You’re most dangerous at close range with your medium lasers.The only other faction that made use of it was the breakaway Filtvelt Coalition that used it into the Late Republic era, but by the Dark Ages the BLR-1D was no longer in service anywhere. The BattleMaster BLR-1D served the Federated Suns from its introduction until the Early Republic era. It was designed to trade away some of the firepower of the BLR-1G in exchange for more survivability. The BLR-1D variant of the BattleMaster was introduced by the Federated Suns at the beginning of the Third Succession War.
